Wednesday, September 14, 2011

Day 2
  • we decided to go with Creepy: The Game. 
  • the design of the game will be a staggered board with creaky wooden tiles, illuminating board pieces, and possibly noises. 
  • For the floor, maybe have holes in the actual floor so it can seem as if the avatar was going to fall through. 
  • Some idea's we have are once the player dies they can choose to come back as a ghost or demon.
  • each tile will have a catastrophic, injury related, or some other tragic incident that will harm the player and will cause them to take a card from the pile and pay the consequences each tragic incident will cause the player to grow in age with experience.
  • the goal of the game is to maintain the youngest (worse experiences make you age faster)
  • in the beginning the events will be childhood trauma like clowns
  • in the middle it will be teenage years where they rebel
  • the last and final stage will be adulthood and when they move into a new house that is haunted  

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