Wednesday, September 21, 2011

Day 3

Today we expanded on the game:
We're planning on meeting out of school to continue adding details to the game (and to work on the jigsaw presentation).



Ideas on Cards
-Along with scary stuff on card, another card can let you jump up two because if you get to skip  a turn, you get to age less

“While you’re in game play, you’re being haunted or posessed by a demon. When you reach the end, you’re rid of the ghost or haunted thing.”
Quote/phrase: “Enter the game & get posessed”


You can collect and hold onto cards (that have a positive omen) and let you shield yourself from one bad specific thing in the future.

Experiences:
As a child:
parents die in car accident
disease where you can’t feel anything
“A clown from today’s circus haunts your room in your dreams ... but are they really dreams? You never see clowns the same way again. Age 3 years.”
“You dropped something under your bed, and a monster grabs your hand and pulls you into an abyss. It takes you 4 years to return to your room.”
boogeyman
killer teddy bear
dolls come to life
ghosts?

“You got into a car accident, roll the dice to see if you’re badly hurt... Roll an odd number to beat the odds & age only 1 year, if you roll an even #: you age 3 years”

As a teenager:
Get a haunted locker
Get stuck upside down on a roller coaster
Get near drowning experience .. or drown and die
bad teachers/final exams/lambertville high
Go to a haunted library
Overdose on drugs

As an adult:
move into haunted house
fire burning down the house
Losing a child from an accident

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